Tomb Raider Lost and Found
Level Design Narrative Environment Art TRLE

Tomb Raider: Lost and Found — Chapter One

A complete independent game built in the original Tomb Raider Level Editor. Four handcrafted levels, an original story, and a runtime of approximately four hours. Ranked 8th most downloaded on the platform on debut. Presented at Tomb Raider Derby 2024.

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Liminalis
Environment Art Horror UE5

Liminalis

A shopping centre after closing time transformed into a visceral horror environment. Inspired by Silent Hill 3. Restricted palette of red and orange. Original music, soundscapes, logo, poster, and UI.

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Industrial De-evolution
Environment Art UE5 Texturing

Industrial De-evolution

Urban decay through a hybrid texturing approach combining photographic samples, procedural materials, and hand-painted details. A question about what we leave behind.

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St Brigid's Cemetery
Environment Art Stylised UE5

St Brigid's Cemetery

A stylised retro environment sitting deliberately between PS1/PS2-era aesthetics and contemporary technique. Inverted baking workflow, custom tilesets, and sculptural terrain. Inspired by Silent Hill 3 and Zelda: Ocarina of Time.

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Angel of Darkness Geometry Refinement Study
Environment Art Remaster Texturing

Tomb Raider: The Angel of Darkness — Geometry Refinement Study

A study in time-efficient remastering. Original props exported and reworked to demonstrate how classic geometry and textures can be refined without losing the identity of the source material.

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Additional work, texture studies, process breakdowns, and work in progress on ArtStation.

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