Portfolio
Level design, environment art, and narrative design. Each project is built around a single question: what does this space make the player feel?
A complete independent game built in the original Tomb Raider Level Editor. Four handcrafted levels, an original story, and a runtime of approximately four hours. Ranked 8th most downloaded on the platform on debut. Presented at Tomb Raider Derby 2024.
A shopping centre after closing time transformed into a visceral horror environment. Inspired by Silent Hill 3. Restricted palette of red and orange. Original music, soundscapes, logo, poster, and UI.
Urban decay through a hybrid texturing approach combining photographic samples, procedural materials, and hand-painted details. A question about what we leave behind.
A stylised retro environment sitting deliberately between PS1/PS2-era aesthetics and contemporary technique. Inverted baking workflow, custom tilesets, and sculptural terrain. Inspired by Silent Hill 3 and Zelda: Ocarina of Time.
A study in time-efficient remastering. Original props exported and reworked to demonstrate how classic geometry and textures can be refined without losing the identity of the source material.
Full Portfolio
Additional work, texture studies, process breakdowns, and work in progress on ArtStation.