About
Level Designer · Environment Artist · Narrative Designer
I build worlds that give players the freedom to explore and the tools to understand them, without ever telling them what to think.
I am a London-based designer with a BSc in Game, Animation, Modelling and Effects from London Metropolitan University. My approach to design starts with a question: what does this space make the player feel? Everything else follows from there.
My debut project, Tomb Raider: Lost and Found, took ten years from the first blueprint to release. It was built almost entirely by hand, inside a twenty-year-old engine, and it ranked 8th most downloaded on the platform on debut. It was presented at Tomb Raider Derby 2024 alongside community figures who have been building levels since 2003. That experience taught me more about player behaviour, pacing, and environmental storytelling than any course ever could.
I am fluent in English and Italian, and I am based in London and open to both in-office and remote opportunities.
Skills and Tools
Design
Level Design, Environment Art, Puzzle Design, Narrative Design, World-Building, Paper Prototyping
3D and Real-Time
Unreal Engine 5, Unity, Blender, Maya, Marmoset Toolbag, TRLE
Texturing
Substance Painter, Substance Designer, Photoshop
Production and Audio
After Effects, Audacity, Adobe Creative Suite, MS Office 365
Looking to hire?
I am currently seeking junior roles in level design, environment art, and narrative design. Happy to start small. A full CV and design case study for Lost and Found are available on request.