Alessandro Friargiu

About

Alessandro Friargiu

Level Designer  ·  Environment Artist  ·  Narrative Designer

I build worlds that give players the freedom to explore and the tools to understand them, without ever telling them what to think.

I am a London-based designer with a BSc in Game, Animation, Modelling and Effects from London Metropolitan University. My approach to design starts with a question: what does this space make the player feel? Everything else follows from there.

My debut project, Tomb Raider: Lost and Found, took ten years from the first blueprint to release. It was built almost entirely by hand, inside a twenty-year-old engine, and it ranked 8th most downloaded on the platform on debut. It was presented at Tomb Raider Derby 2024 alongside community figures who have been building levels since 2003. That experience taught me more about player behaviour, pacing, and environmental storytelling than any course ever could.

I am fluent in English and Italian, and I am based in London and open to both in-office and remote opportunities.

Skills and Tools

Design

Level Design, Environment Art, Puzzle Design, Narrative Design, World-Building, Paper Prototyping

3D and Real-Time

Unreal Engine 5, Unity, Blender, Maya, Marmoset Toolbag, TRLE

Texturing

Substance Painter, Substance Designer, Photoshop

Production and Audio

After Effects, Audacity, Adobe Creative Suite, MS Office 365

Looking to hire?

I am currently seeking junior roles in level design, environment art, and narrative design. Happy to start small. A full CV and design case study for Lost and Found are available on request.